Two heli graphics available as of now; A 'go graphics go' simple slimline
and a pretty detailed Futura SE... The SE seems to run fine on my P166...
Although it slows a little when really close in whilst running 600 x 800 on
my 17"... It is possible now to write your own heli graphic for SIM,
explained in 'Fileinfo.doc' which can be viewed with 'wordview' from
your Win95 CD if you don't have MS Word... Looks quite complex
polygonals but I may give it a try...
Many new options from the main menu, I won't give full details but
the aerodynamic modelling looks cool AND we got CSM ICG-360 HH
for the gyro with a SIM PC interface same as the real thing..!!!
Colin has added 'aerial circles' in shading on the blue sky so you can
judge 'crick in the neck' and when you are approaching the ground from
near above as in a 'windy auto'...
F3C practice field with *all* the markers and YEEHAH, you can change
the wind direction...!!! Might not sound much but it means you can
practice manoeuvres in a howling gale at 45Deg. to the flight line and
that's what we had at two AHA competitions last year......
Load / save models basically the same BUT you save models with a
filename prefix that you chose at 'Install' in seperate sub directories
to \CSM10 so you can easily exchange heli set-ups with a pal by disk
or transmission over the net as an Email attachment... (Or send them to me to be added to the Swap Web page - Steve)
'Setup' same except there's no gyro, in setup........
'Control check' instead of 'pitch gauge' with collective, throttle, cyclic
throws as paddle angles, tail pitch angle and gyro stuff; Yaw rate demand,
gyro mode & gyro gain... All what's actually being ordered by your Tx
so you can 'fine tune' the Tx exactly as you would 'in the real'...
Engine data, same... Colin's put a note re gearing losses need to be
allowed for by the user, thus you need to take a few percent off the
published power output for your engine to be realistic, unless you're
using Nitro AND a pipe...
ICG-360 Data; Exactly the same as the PC Interface for the gyro itself...
Good training tool and probably useful to test out the effect of altering
various parameters on your real heli too...
Take-off; North / South instead of Nose / Tail in which is more appropriate
with alterable viewpoints...
Radio set-up is different but easy enough if you follow the instructions...
You tell it rather than it telling you which channels are which plus the
standard figures in the Tx specs or from TxTest...
Addition to 'simulation' in that you can specify data for a 'follow on'
viewpoint, ie hit '5' in SIM and you walk (Or run !) around with the heli,
hit '6' and it's 'come fly with me' on a spring... Quite fun and could
be really useful for the Freestyle beginner...
Select an airfield; Wide range of CSM's tunnels, mountains & pylons Etc...
PLUS...... NIGHT FLYING.........!!! Bloody good too, need a bit more practice
before I fit the night blades though......
And; You can change ALL the colours from within the program...
[Wonder how that'll fit in with re-loading my field scenery......?
Just checked and it's no problem... :-) ]
Neat style of bargraph RGB selection for every colour option in use
it looks like, be nice to see a little preview panel whilst altering
them though... (Mebbe I'm missing summat... )
+++
Flight; Pretty good, same flight realism as v9 with a lot of added extras
(Although the scenery still sucks (G>) Really love the starry night flight
scenery option programmed in already though...
ICG-360 kicks ass and if you haven't tried it yet, you can in v10 SIM....
Now I can get on with practicing for Poting cup beginners although that
max' 10 metres for beginners compulsories is a little deterring to a true
beginner at '3D'... 'Bop about' to my hearts content at 50 feet but I
haven't really dropped down to 30 feet much yet...
+++
Minor gripes; (Give the man a break Nick... ;-)
1) No GV-1 or 'over pipe peak' options so RPM wander a bit more than
mine do for real with similar pitch curves but that'll be incorporated
eventually no-doubt... Perhaps some suggestions for drive train
losses appropriate to the various styles of belt & gearing...
2) No 'tail off for autos' toggle for those of suffering a non-driven tail
still... I've just now locked up my auto units as everything's free
enough for 185gm NHPs to drive the tail too on the F1-60s (Oilite
slipper on one.) but I won't be doing that with the light bladed '3D'
ships... I can mix it out with the 10SX so my fingers don't 'cheat'
but you couldn't with a lower end set...
3) Still no sound card support it seems but I just turn the dang
'buzz' off anyway; At the range I'm usually flying at it's not a lot
of help in the real 'cos the blades have slowed by the time you
hear it bogging so sharp eyesight is much more important... I quite
often fly whilst listening to music on either the computer's CD or my
'Discman' at the field... 'N' has changed to 'S' for the sound toggle
just to move it away from 'M' and the space bar I guess...
4) Can't think of one for right now but I know Colin has a mile long
'wish list' from his post on this subject last year... ;-)
+++
Finally; 30 quids worth for the upgrade...? IMO, yes; Handles
the latest computers and involves new hardware as well as more
complex software... True HH in SIM is a very valuable addition to
this R/C learning tool too...
Ciao...
Nick...
--
Nick M.V.Salmon. Southwest UK.
gbn01@dial.pipex.com
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R&D on MH Design's Extant Helicopters
&
Competition Flying.
Web Pages: http://www.ftech.net/~nick
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